# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
844 61 1629 874 76 1659 NemGoFortified.tml
884 43 1545 920 59 1556 SunkenShip-v3.tml
963 48 1413 989 65 1421 shipwreck.tml
1002 61 1543 1032 76 1573 NemGoFortified.tml
1029 42 1713 1055 59 1721 shipwreck.tml
1125 43 1699 1136 67 1735 SunkenShip-v2.tml
1247 44 1412 1273 61 1420 shipwreck.tml
1286 61 1493 1316 76 1523 NemGoFortified.tml
1297 61 1626 1327 76 1656 NemGoFortified.tml
